![]() ![]() You play as Jack Black playing as Eddie Riggs. Or at least make people miss Psychonauts more. Now, with the backing of EA, a celebrity voice cast and about one hundred licensed metal songs, Brutal Legend stands poised to make an impact. Whether it was hiding the boxes in the back of the shelves or telling the curious and imaginative 11 year old potential shopper “no, you should buy Grand Theft Auto instead, the kids in school will like you more” it seemed like the fates conspired to keep otherwise intelligent shoppers from purchasing a true work of electric genius. Their last game, 2005’s Psychonauts, was so great that store clerks wanted to protect every copy of the game possible from evil customers, and did everything in their power to ensure no one bought the game. Mind you, I understand why Double Fine had to sell their souls to the Electronic devil. Or perhaps metal has already sold out years ago, if not in the 90s with The Black Album but in recent years with the Guitar Heros and Rock Bands of the world, turning legendary guitar riffs into $3 online digital nuggets of profit. Maybe it’s that “selling out” is the anti-thesis of metal-ideologies (ideologies that I guess include “don’t sell out” and “get fookin’ smashed every single night”) and yet this title is being fought over by the two largest record labels in gaming. After all, it got published by the biggest third party developer and subsequently sued over by the second-biggest company over publishing rights. ![]() There is something powerfully ironic about Tim Shaffer’s Brutal Legend, a game designed to be a love letter to heavy metal…a letter which would likely include a parcel containing a still-beating human heart. ![]()
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